My responsibilities primarily included developing and maintaining an in-house realtime raytraced global illumination system (GIBS). My work has included improving the stability and responsiveness of the system, discovering and addressing errors, and improving the configurability of the system for specific use cases in various games.

College Football 25

College Football 25

Skate

Skate

GIBS (in-house global illumination system)

GIBS
  • Engine: Frostbite (in-house)
  • Languages: C++, HLSL