My responsibilities varied across several projects and included engine maintenance (UE4), optimization, graphics development, setting up automated performance testing, and more. Additionally, I implemented a novel real-time global illumination solution that scaled from low-end mobile devices up to desktop computers.
Assassins Creed: Nexus VR (2023)
My primary contribution was integrating the voice-to-facial animation pipeline into the engine, which allowed animations to be generated directly from sound files.
- Engine: Unity
- Languages: C#, C++
Detonation Racing (2021)
My primary contribution was developing a novel real-time global illumination system that scaled from mobile devices to desktops and provided more accurate lighting and shadows.
- Engine: Unity
- Languages: C#, HLSL
Forza Street (2019)
I contributed across a number of areas, including engine maintenance, optimization, graphics development, and more.
- Engine: Unreal Engine 4
- Languages: C++