Redshift is a fast-paced, high-action, head to head two-player racer set in a stunning low-poly landscape. It was made over the course of three months with three other team members.

My main roles in the project consisted of; player movement, track generation (using B├ęzier curves), and camera movement. Although, having only two other programmers meant we all needed to work on many systems. Throughout the project I learned many things about working in a team, especially how to better communicate my progress and struggles clearly.

You can see my blog posts made throughout the project here: